vec4 color;
};
-uniform UnlitMaterial
+layout(set=1) uniform UnlitMaterial
{
UnlitMaterialParameters unlit_material;
float alpha_cutoff;
};
-uniform sampler2D color_tex;
+layout(set=1) uniform sampler2D color_tex;
layout(constant_id=auto) const bool use_texture = false;
layout(constant_id=auto) const bool use_vertex_color = false;