]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/postprocess.glsl
Use a #pragma as shader stage delimiter
[libs/gl.git] / shaderlib / postprocess.glsl
index cb65794793e5a5190474c0273f1a6da45aab5597..0e632037f3bc148d904eb0fca3bf2e20f93ecb2c 100644 (file)
@@ -1,12 +1,13 @@
 uniform sampler2D source;
 
-////// vertex
+#pragma MSP stage(vertex)
 in vec4 vertex;
 void main()
 {
        gl_Position = vertex;
        out vec2 texcoord = vertex.xy*0.5+0.5;
+       passthrough;
 }
 
-////// fragment
+#pragma MSP stage(fragment)
 out vec4 frag_color;