import msp_interface;
import shadow;
-uniform EnvMap
+layout(set=0) uniform EnvMap
{
mat3 env_world_matrix;
};
-uniform sampler2D normal_map;
-uniform samplerCube environment_map;
-uniform samplerCube irradiance_map;
+layout(set=1) uniform sampler2D normal_map;
+layout(set=0) uniform samplerCube environment_map;
+layout(set=0) uniform samplerCube irradiance_map;
layout(constant_id=auto) const bool use_normal_map = false;