if (!last_entry) {
last = i;
last_entry = entry;
- if (first_plot) {
- /* don't start with a sac of 0, so just calculate the first one */
- sac = GET_LOCAL_SAC(entry, pi->entry + i + 1, dive);
- }
+ sac = GET_LOCAL_SAC(entry, pi->entry + i + 1, dive);
} else {
int j;
sac = 0;
plot_text(gc, &tro, sec, mbar, "%d %s", pressure, unit);
}
-static void plot_cylinder_pressure_text(struct graphics_context *gc, struct plot_info *pi, struct dive *dive)
+static void plot_cylinder_pressure_text(struct graphics_context *gc, struct plot_info *pi)
{
int i;
int mbar, cyl;
for (cyl = 0; cyl < MAX_CYLINDERS; cyl++) {
if (last_time[cyl]) {
- if (dive->cylinder[cyl].end.mbar)
- plot_pressure_value(gc, dive->cylinder[cyl].end.mbar, last_time[cyl], CENTER, TOP);
- else
- plot_pressure_value(gc, last_pressure[cyl], last_time[cyl], CENTER, TOP);
+ plot_pressure_value(gc, last_pressure[cyl], last_time[cyl], CENTER, TOP);
}
}
}
double cur_pt = (entry->sec - (entry-1)->sec) *
(1 + (entry->depth + (entry-1)->depth) / 20000.0);
INTERPOLATED_PRESSURE(entry) =
- cur_pr[entry->cylinderindex] + cur_pt * magic;
+ cur_pr[entry->cylinderindex] + cur_pt * magic + 0.5;
cur_pr[entry->cylinderindex] = INTERPOLATED_PRESSURE(entry);
} else
INTERPOLATED_PRESSURE(entry) = cur_pr[entry->cylinderindex];
while (ev && ev->time.seconds < sample->time.seconds) {
/* insert two fake plot info structures for the end of
* the old tank and the start of the new tank */
- entry->sec = ev->time.seconds;
- (entry+1)->sec = ev->time.seconds + 1;
+ if (ev->time.seconds == sample->time.seconds - 1) {
+ entry->sec = ev->time.seconds - 1;
+ (entry+1)->sec = ev->time.seconds;
+ } else {
+ entry->sec = ev->time.seconds;
+ (entry+1)->sec = ev->time.seconds + 1;
+ }
/* we need a fake depth - let's interpolate */
if (i) {
entry->depth = sample->depth.mm -
/* Text on top of all graphs.. */
plot_temperature_text(gc, pi);
plot_depth_text(gc, pi);
- plot_cylinder_pressure_text(gc, pi, dive);
+ plot_cylinder_pressure_text(gc, pi);
/* Bounding box last */
gc->leftx = 0; gc->rightx = 1.0;