#include <msp/gl/matrix.h>
#include <msp/gl/mesh.h>
#include <msp/gl/meshbuilder.h>
-#include <msp/gl/projection.h>
#include <msp/gl/texenv.h>
#include <msp/gl/texture2d.h>
#include <msp/gl/texturing.h>
GL::Texture2D tex1;
GL::Texture2D tex2;
- char *data = new char[256*256*4];
+ unsigned char *data = new unsigned char[256*256*4];
for(unsigned y=0; y<256; ++y)
for(unsigned x=0; x<256; ++x)
{