#include <msp/core/application.h>
#include <msp/datafile/directorysource.h>
#include <msp/gl/camera.h>
+#include <msp/gl/environmentmap.h>
#include <msp/gl/objectinstance.h>
#include <msp/gl/orderedscene.h>
-#include <msp/gl/pbrenvironmentmap.h>
#include <msp/gl/resourcemanager.h>
#include <msp/gl/resources.h>
#include <msp/gl/sequence.h>
std::unique_ptr<Msp::GL::ShadowMap> shadow_map;
std::unique_ptr<Msp::GL::Sequence> env_seq;
std::unique_ptr<Msp::GL::EnvironmentMap> env_map;
+ std::unique_ptr<Msp::GL::EnvironmentMap> global_env;
Msp::GL::OrderedScene content;
MorphSphere sphere;