#include <msp/gl/sequencebuilder.h>
#include <msp/gl/pointlight.h>
#include <msp/gl/renderer.h>
-#include <msp/gl/tests.h>
#include <msp/input/keys.h>
#include <msp/time/utils.h>
#include "desertpillars.h"
DesertPillars::DesertPillars(int, char **):
window(display, opts.wnd_opts),
- gl_ctx(window, opts.gl_opts),
+ gl_device(window, opts.gl_opts),
keyboard(window),
resources(&res_mgr),
- view(window, gl_ctx),
- camera(resources.get<GL::Camera>("Camera.camera")),
+ view(window),
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),
sphere_morph(0.0f),
content.add(*env_map);
content.add(flare);
+ camera.copy_parameters(resources.get<GL::Camera>("Camera.camera"));
camera.set_debug_name("Main camera");
view.set_content(sequence.get());