-pass ""
+method ""
{
material
{
type pbr;
- base_color_map "Stone_albedo.jpg.tex2d";
+ base_color_map "Stone_albedo.jpg.tex";
metalness 0.00000;
- roughness_map "Stone_roughness.jpg.tex2d";
- normal_map "Stone_normal.jpg.tex2d";
+ roughness_map "Stone_roughness.jpg.tex";
+ normal_map "Stone_normal.jpg.tex";
emission 0.00000 0.00000 0.00000;
sampler "linear_mip.samp";
};
receive_shadows true;
+ image_based_lighting true;
};
-pass "shadow"
+method "shadow"
{
- shader "_occluder.glsl.shader";
+ shader "occluder.glsl.shader";
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
};