-pass ""
+method ""
{
material
{
type pbr;
base_color 0.550000 0.570000 0.570000 1.00000;
metalness 1.00000;
- roughness 0.0500000;
+ roughness 0.200000;
emission 0.00000 0.00000 0.00000;
};
- receive_shadows true;
+ shader "sphere.shader";
};
-pass "shadow"
+method "shadow"
{
- shader "_occluder.glsl.shader";
+ shader "sphere_shadow.glsl.shader";
};