hdr true;
-pass "" "content"
+clear
{
- depth_test "lequal";
+ color 0.00000 0.00000 0.00000 0.00000;
+ depth 1.00000;
+};
+step "" "content"
+{
+ depth_test LEQUAL;
lighting "Desert.lightn";
scene "Desert.wrapper.scene";
};
+ambient_occlusion
+{
+ occlusion_radius 0.500000;
+ samples 32;
+};
bloom;
colorcurve
{