import flat_effect;
-uniform ToneMapping
+layout(set=2) uniform ToneMapping
{
float exposure;
vec3 brightness_response;
};
-uniform sampler2D source;
-uniform sampler1D curve;
+layout(set=2) uniform sampler2D source;
+layout(set=2) uniform sampler1D curve;
#pragma MSP stage(fragment)
layout(location=0) out vec4 frag_color;