self.ambient_light = mathutils.Color((0.0, 0.0, 0.0))
self.exposure = scene.view_settings.exposure
- self.use_hdr = False
+ self.use_hdr = scene.use_hdr
+ self.use_ao = scene.eevee.use_gtao
+ self.ao_distance = scene.eevee.gtao_distance
+ self.ao_samples = scene.ao_samples
if scene.world:
- self.use_hdr = scene.world.use_hdr
-
out_node = next((n for n in scene.world.node_tree.nodes if n.type=='OUTPUT_WORLD'), None)
if out_node:
from .util import get_linked_node_and_socket