class Scene:
def __init__(self, scene, obj_filter=None):
self.name = scene.name
- self.scene_type = scene.scene_type
self.export_disposition = scene.export_disposition
self.background_set = None
self.camera = scene.camera
self.exposure = scene.view_settings.exposure
self.use_hdr = scene.use_hdr
+ self.use_ao = scene.eevee.use_gtao
+ self.ao_distance = scene.eevee.gtao_distance
+ self.ao_samples = scene.ao_samples
if scene.world:
out_node = next((n for n in scene.world.node_tree.nodes if n.type=='OUTPUT_WORLD'), None)
if out_node: