def draw(self, context):
obj = context.active_object
- self.layout.prop(obj, "technique");
- self.layout.prop(obj, "inherit_tech");
+ self.layout.prop(obj, "technique")
+ self.layout.prop(obj, "inherit_tech")
if obj.inherit_tech:
- self.layout.prop(obj, "override_material");
- self.layout.prop(obj, "material_tex")
- self.layout.prop(obj, "compound");
+ self.layout.prop(obj, "override_material")
+ self.layout.prop(obj, "compound")
self.layout.prop(obj, "lod_for_parent")
if obj.lod_for_parent:
self.layout.prop(obj, "lod_index")
return
self.layout.prop(mat, "srgb_colors")
- self.layout.prop(mat, "array_atlas");
+ self.layout.prop(mat, "array_atlas")
if mat.array_atlas:
- self.layout.prop(mat, "array_layer");
+ self.layout.prop(mat, "array_layer")
def register_properties():
bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures")
bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited technique as well", default=True)
- bpy.types.Object.material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, max=16, default=1)