]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Temporarily remove the material texture feature from Blender exporter
[libs/gl.git] / blender / io_mspgl / properties.py
index 39911b85511a16b7df387b93ab9255393743fe36..bc2fb4823f9ace2eed0c8e3962e4b8502ba32aa1 100644 (file)
@@ -43,12 +43,11 @@ class MspGLObjectProperties(bpy.types.Panel):
        def draw(self, context):
                obj = context.active_object
 
-               self.layout.prop(obj, "technique");
-               self.layout.prop(obj, "inherit_tech");
+               self.layout.prop(obj, "technique")
+               self.layout.prop(obj, "inherit_tech")
                if obj.inherit_tech:
-                       self.layout.prop(obj, "override_material");
-               self.layout.prop(obj, "material_tex")
-               self.layout.prop(obj, "compound");
+                       self.layout.prop(obj, "override_material")
+               self.layout.prop(obj, "compound")
                self.layout.prop(obj, "lod_for_parent")
                if obj.lod_for_parent:
                        self.layout.prop(obj, "lod_index")
@@ -70,9 +69,9 @@ class MspGLMaterialProperties(bpy.types.Panel):
                        return
 
                self.layout.prop(mat, "srgb_colors")
-               self.layout.prop(mat, "array_atlas");
+               self.layout.prop(mat, "array_atlas")
                if mat.array_atlas:
-                       self.layout.prop(mat, "array_layer");
+                       self.layout.prop(mat, "array_layer")
 
 def register_properties():
        bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
@@ -93,7 +92,6 @@ def register_properties():
        bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
        bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures")
        bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited technique as well", default=True)
-       bpy.types.Object.material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
        bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
        bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
        bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, max=16, default=1)