self.smoothing = mesh.smoothing
self.use_uv = mesh.use_uv
self.tangent_uvtex = mesh.tangent_uvtex
+ self.use_strips = mesh.use_strips
self.vertex_groups = mesh.vertex_groups
# Clone basic data
e.key = make_edge_key(e.vertices[0].index, e.vertices[1].index)
-def create_mesh_from_object(context, obj, progress, *, material_atlas=None):
+def create_mesh_from_object(context, obj, material_atlas, progress):
if obj.type!="MESH":
raise Exception("Object is not a mesh")