self.winding_test = mesh.winding_test
self.smoothing = mesh.smoothing
self.use_uv = mesh.use_uv
- self.tangent_vecs = mesh.tangent_vecs
self.tangent_uvtex = mesh.tangent_uvtex
+ self.use_strips = mesh.use_strips
self.vertex_groups = mesh.vertex_groups
# Clone basic data
else:
self.lines = []
+ # Check if tangent vectors are needed
+ if mesh.tangent_vecs=='NO':
+ self.tangent_vecs = False
+ elif mesh.tangent_vecs=='YES':
+ self.tangent_vecs = True
+ elif mesh.tangent_vecs=='AUTO':
+ from .material import Material
+ self.tangent_vecs = False
+ for m in self.materials:
+ mat = Material(m)
+ if mat.type=="pbr":
+ normal_prop = next((p for p in mat.properties if p.tex_keyword=="normal_map"), None)
+ if normal_prop and normal_prop.texture:
+ self.tangent_vecs = True
+
self.vertex_sequence = []
def transform(self, matrix):
e.key = make_edge_key(e.vertices[0].index, e.vertices[1].index)
-def create_mesh_from_object(context, obj, progress, *, material_atlas=None):
+def create_mesh_from_object(context, obj, material_atlas, progress):
if obj.type!="MESH":
raise Exception("Object is not a mesh")