]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Add an exporter setting to export all selected objects or meshes at once
[libs/gl.git] / blender / io_mspgl / material.py
index b275caa37f54a92a2a459df8ca9d66d7d12d90d0..0c021c2227a9b2a8f704148d33a52fbe453c993d 100644 (file)
@@ -87,6 +87,15 @@ class Material:
 
                self.properties = (self.base_color, self.metalness, self.roughness, self.normal, self.emission)
 
+               sampler_settings = None
+               for p in self.properties:
+                       if p.texture:
+                               settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
+                               if sampler_settings is None:
+                                       sampler_settings = settings
+                               elif settings!=sampler_settings:
+                                       raise Exception("Conflicting sampler settings in material textures")
+
 
 class MaterialMap:
        def __init__(self, materials):
@@ -137,10 +146,10 @@ def create_material_map(context, material):
        if not material.material_map:
                raise Exception("Material is not part of a material map")
 
-       tech = material.technique
+       shader = material.shader
        materials = []
        for m in context.blend_data.materials:
-               if m.material_map and m.technique==tech:
+               if m.material_map and m.shader==shader:
                        materials.append(m)
 
        mat_map = MaterialMap(materials)