self.visible_only = True
self.collection = True
self.skip_existing = True
- self.show_progress = True
def export_to_file(self, context, out_fn):
- from .scene import create_scene_from_current
- scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
-
- path, base = os.path.split(out_fn)
- base, ext = os.path.splitext(base)
-
- export_names = {}
- used_names = set()
- for p in scene.prototypes:
- clones = [i for i in scene.instances if i.prototype==p.name]
-
- prefix = p.name
- for c in clones:
- while not c.name.startswith(prefix):
- pos = max(prefix.rfind(' '), prefix.rfind('.'))
- if pos<0:
- break;
- prefix = prefix[:pos]
-
- if prefix:
- export_names[p.name+".object"] = prefix.strip(" .")
- else:
- used_names.add(p.name)
-
- for n, e in export_names.items():
- if e in used_names:
- number = 1
- while "{}_{}".format(e, number) in used_names:
- number += 1
- e += "_{}".format(number)
- export_names[n] = e+".object"
- used_names.add(e)
-
from .util import Progress
- progress = Progress(self.show_progress and context)
+ progress = Progress(context)
- from .export import DataExporter
- data_exporter = DataExporter()
+ from .scene import create_scene_from_current
+ scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
resources = {}
- data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
- for n, r in resources.items():
- if r.name in export_names:
- r.name = export_names[r.name]
+ self.export_scene_resources(context, scene, resources, progress)
+ scene_res = self.export_scene(scene, resources)
+ progress.set_progress(1.0)
- scene_res = self.export_scene(scene, resources, progress)
- refs = scene_res.collect_references()
+ path, base = os.path.split(out_fn)
+ base, ext = os.path.splitext(base)
if self.collection:
existing = None
scene_res.write_collection(out_fn, filter=existing)
else:
scene_res.write_to_file(out_fn)
- for r in refs:
+ for r in scene_res.collect_references():
r.write_to_file(os.path.join(path, r.name))
- def export_scene(self, scene, resources, progress):
+ def export_scene_resources(self, context, scene, resources, progress):
+ from .export import DataExporter
+ data_exporter = DataExporter()
+
+ data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
+
+ def export_scene(self, scene, resources):
from .datafile import Resource, Statement, Token
scene_res = Resource(scene.name+".scene", "scene")
st.sub.append(ss)
scene_res.statements.append(st)
- progress.set_progress(1.0)
-
return scene_res
+
+ def export_sequence_resources(self, scene, resources):
+ from .datafile import Resource, Statement, Token
+
+ if scene.background_set:
+ wrapper_name = scene.name+".wrapper.scene"
+ if wrapper_name not in resources:
+ wrapper_res = Resource(wrapper_name, "scene")
+ wrapper_res.statements.append(Statement("type", Token("ordered")))
+ for s in scene.get_chain():
+ wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"]))
+
+ resources[wrapper_name] = wrapper_res
+
+ lights = []
+ s = scene
+ while s:
+ lights += s.lights
+ s = s.background_set
+
+ from .util import make_unique
+ lights = make_unique(lights)
+
+ from .export_light import LightExporter
+ light_exporter = LightExporter()
+ for l in lights:
+ light_name = l.name+".light"
+ if light_name not in resources:
+ resources[light_name] = light_exporter.export_light(l)
+
+ lighting_name = scene.name+".lightn"
+ if lighting_name not in resources:
+ lighting_res = Resource(lighting_name, "lighting")
+ lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light)))
+ for l in lights:
+ lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
+
+ resources[lighting_name] = lighting_res
+
+ def export_sequence(self, scene, resources):
+ from .datafile import Resource, Statement, Token
+ seq_res = Resource(scene.name+".seq", "sequence")
+
+ if scene.use_hdr:
+ seq_res.statements.append(Statement("hdr", True))
+
+ content = scene
+ if scene.background_set:
+ content = resources[scene.name+".wrapper.scene"]
+
+ ss = Statement("step", "", "content")
+ ss.sub.append(Statement("depth_test", Token("LEQUAL")))
+ ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"]))
+ ss.sub.append(seq_res.create_reference_statement("scene", content))
+ seq_res.statements.append(ss)
+
+ if scene.use_ao:
+ ss = Statement("ambient_occlusion")
+ ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
+ ss.sub.append(Statement("samples", scene.ao_samples))
+ seq_res.statements.append(ss)
+
+ if scene.use_hdr:
+ seq_res.statements.append(Statement("bloom"))
+ ss = Statement("colorcurve")
+ ss.sub.append(Statement("exposure_adjust", scene.exposure))
+ ss.sub.append(Statement("srgb"))
+ seq_res.statements.append(ss)
+ else:
+ # Add a colorcurve with linear response to convert into sRGB color space
+ ss = Statement("colorcurve")
+ ss.sub.append(Statement("brightness_response", 1.0))
+ ss.sub.append(Statement("srgb"))
+ seq_res.statements.append(ss)
+
+ return seq_res