class SceneExporter:
def __init__(self):
- self.external_tech = True
self.resource_collection = True
+ self.show_progress = True
- def export(self, context, out_file):
- objs = context.selected_objects
- objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs) and not o.lod_for_parent]
+ def export_to_file(self, context, out_fn):
+ objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent]
+ objs = [o for o in objs if (not o.compound or o.parent not in objs)]
- from .outfile import open_output
- out_file = open_output(out_file)
-
- path, base = os.path.split(out_file.filename)
+ path, base = os.path.split(out_fn)
base, ext = os.path.splitext(base)
from .export_object import ObjectExporter
object_export = ObjectExporter()
- object_export.external_tech = self.external_tech
object_prototypes = {}
unique_objects = []
+ export_names = {}
for o in objs:
if o.name in object_prototypes:
continue
clones.append(u)
+ prefix = o.name
+ for c in clones:
+ for i in range(min(len(c.name), len(prefix))):
+ if c.name[i]!=prefix[i]:
+ prefix = prefix[:i]
+ break
+
+ if prefix:
+ export_names[o.name+".object"] = prefix.strip(" .")+".object"
+
unique_objects.append(o)
for c in clones:
object_prototypes[c.name] = o
from .util import Progress
- progress = Progress(context)
+ progress = Progress(self.show_progress and context)
+
+ resources = {}
+ self.export_scene_resources(context, unique_objects, resources, progress)
+ for n, r in resources.items():
+ if r.name in export_names:
+ r.name = export_names[r.name]
+
+ scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
+ refs = scene_res.collect_references()
+
+ from .datafile import Statement
if self.resource_collection:
- res_out = open_output(os.path.join(path, base+"_resources.mdc"))
-
- # TODO Export techniques as separate items in the collection
- for i, o in enumerate(unique_objects):
- res_out.begin("object", '"{}.object"'.format(o.name))
- progress.push_task(o.name, i/len(objs), (i+1)/len(objs))
- object_export.export(context, res_out, o, progress)
- progress.pop_task()
- res_out.end()
+ keywords = { ".mat": "material",
+ ".mesh": "mesh",
+ ".object": "object",
+ ".tech": "technique",
+ ".tex2d": "texture2d" }
+ with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out:
+ for r in refs:
+ st = Statement(keywords[os.path.splitext(r.name)[1]], r.name)
+ st.sub = r.statements
+ st.write_to_file(res_out)
else:
- object_export.separate_mesh = True
- object_export.separate_tech = True
res_dir = os.path.join(path, base+"_resources")
if not os.path.exists(res_dir):
os.makedirs(res_dir)
- for i, o in enumerate(unique_objects):
- obj_out = open_output(os.path.join(res_dir, o.name+".object"))
- progress.push_task(o.name, i/len(objs), (i+1)/len(objs))
- object_export.export(context, obj_out, o, progress)
- progress.pop_task()
+ for r in refs:
+ with open(os.path.join(res_dir, r.name), "w") as res_out:
+ for s in r.statements:
+ s.write_to_file(res_out)
+
+ with open(out_fn, "w") as out_file:
+ for s in scene_res.statements:
+ s.write_to_file(out_file)
+
+ def export_scene_resources(self, context, objs, resources, progress):
+ from .export_object import ObjectExporter
+ object_export = ObjectExporter()
+ object_export.single_file = False
+
+ material_maps = {}
+
+ for i, o in enumerate(objs):
+ progress.push_task_slice(o.name, i, len(objs))
+ object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps)
+ obj_name = o.name+".object"
+ resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
+ progress.pop_task()
+
+ def export_scene(self, context, objs, progress, *, prototypes, resources):
+ from .datafile import Resource, Statement
+ scene_res = Resource("scene.scene")
for o in objs:
- out_file.begin("object", '"{}.object"'.format(object_prototypes[o.name].name))
+ obj_res = resources[prototypes[o.name].name+".object"]
+ st = scene_res.create_reference_statement("object", obj_res, o.name)
# XXX Parent relationships screw up the location and rotation
- out_file.write("position", o.location[0], o.location[1], o.location[2])
+ st.sub.append(Statement("position", o.location[0], o.location[1], o.location[2]))
if o.rotation_mode=="AXIS_ANGLE":
angle = o.rotation_axis_angle[0]
axis = o.rotation_axis_angle[1:]
q = o.rotation_euler.to_quaternion()
angle = q.angle
axis = q.axis
- out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])
- out_file.write("scale", o.scale[0], o.scale[1], o.scale[2])
- out_file.end();
+ st.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2]))
+ st.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2]))
+ scene_res.statements.append(st)
+
+ progress.set_progress(1.0)
+
+ return scene_res