def __init__(self):
self.selected_only = False
self.visible_only = True
- self.resource_collection = True
+ self.collection = True
self.skip_existing = True
self.show_progress = True
def export_to_file(self, context, out_fn):
- if self.selected_only:
- objs = context.selected_objects
- else:
- objs = context.scene.objects
- if self.visible_only:
- collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
- objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
- objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent and o.data.vertices]
- objs = [o for o in objs if (not o.compound or o.parent not in objs)]
- objs.sort(key=lambda x:x.name)
+ from .scene import create_scene_from_current
+ scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
path, base = os.path.split(out_fn)
base, ext = os.path.splitext(base)
- object_prototypes = {}
- unique_objects = []
- export_names = {}
- used_names = set()
- for o in objs:
- if o.name in object_prototypes:
- continue
-
- clones = [o]
- for u in objs:
- if u is o:
- continue
- if u.data.name!=o.data.name:
- continue
- if any(m1.name!=m2.name for m1, m2 in zip(o.material_slots, u.material_slots)):
- continue
-
- clones.append(u)
-
- prefix = o.name
- for c in clones:
- while not c.name.startswith(prefix):
- pos = max(prefix.rfind(' '), prefix.rfind('.'))
- if pos<0:
- break;
- prefix = prefix[:pos]
-
- if prefix:
- export_names[o.name+".object"] = prefix.strip(" .")
- else:
- used_names.add(o.name)
-
- unique_objects.append(o)
- for c in clones:
- object_prototypes[c.name] = o
-
- for n, e in export_names.items():
- if e in used_names:
- number = 1
- while "{}_{}".format(e, number) in used_names:
- number += 1
- e += "_{}".format(number)
- export_names[n] = e+".object"
- used_names.add(e)
-
from .util import Progress
progress = Progress(self.show_progress and context)
data_exporter = DataExporter()
resources = {}
- data_exporter.export_resources(context, unique_objects, resources, None, progress)
- for n, r in resources.items():
- if r.name in export_names:
- r.name = export_names[r.name]
-
- scene_res = self.export_scene(context, objs, resources, object_prototypes, progress)
+ data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
+ scene_res = self.export_scene(scene, resources)
refs = scene_res.collect_references()
+ progress.set_progress(1.0)
- if self.resource_collection:
- filter = None
+ if self.collection:
+ existing = None
if self.skip_existing:
- filter = lambda r: not os.path.exists(os.path.join(path, r.name))
- scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude_self=True, filter=filter)
+ existing = lambda r: not os.path.exists(os.path.join(path, r.name))
+ scene_res.write_collection(out_fn, filter=existing)
else:
- res_dir = os.path.join(path, base+"_resources")
- if not os.path.exists(res_dir):
- os.makedirs(res_dir)
+ scene_res.write_to_file(out_fn)
for r in refs:
- r.write_to_file(os.path.join(res_dir, r.name))
-
- scene_res.write_to_file(out_fn)
+ r.write_to_file(os.path.join(path, r.name))
- def export_scene(self, context, objs, resources, prototypes, progress):
+ def export_scene(self, scene, resources):
from .datafile import Resource, Statement, Token
- scene_res = Resource("scene.scene", "scene")
+ scene_res = Resource(scene.name+".scene", "scene")
- scene_res.statements.append(Statement("type", Token(context.scene.scene_type.lower())))
+ scene_res.statements.append(Statement("type", Token(scene.scene_type.lower())))
- for o in objs:
- obj_res = resources[prototypes[o.name].name+".object"]
- st = scene_res.create_reference_statement("object", obj_res, o.name)
+ for i in scene.instances:
+ obj_res = resources[i.prototype+".object"]
+ st = scene_res.create_reference_statement("object", obj_res, i.name)
ss = Statement("transform")
- loc = o.matrix_world.to_translation()
+ loc = i.matrix_world.to_translation()
ss.sub.append(Statement("position", *tuple(loc)))
- quat = o.matrix_world.to_quaternion()
- if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+ quat = i.matrix_world.to_quaternion()
+ if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
angles = [a*180/math.pi for a in quat.to_euler()]
ss.sub.append(Statement("euler", *angles));
else:
ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
- scale = o.matrix_world.to_scale()
+ scale = i.matrix_world.to_scale()
ss.sub.append(Statement("scale", *tuple(scale)))
st.sub.append(ss)
scene_res.statements.append(st)
- progress.set_progress(1.0)
-
return scene_res