lighting_name = scene.name+".lightn"
if lighting_name not in resources:
lighting_res = Resource(lighting_name, "lighting")
+ lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light)))
for l in lights:
lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
ss.sub.append(seq_res.create_reference_statement("scene", content))
seq_res.statements.append(ss)
+ if scene.use_ao:
+ ss = Statement("ambient_occlusion")
+ ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
+ ss.sub.append(Statement("samples", scene.ao_samples))
+ seq_res.statements.append(ss)
+
if scene.use_hdr:
seq_res.statements.append(Statement("bloom"))
ss = Statement("colorcurve")