class SceneExporter:
def __init__(self):
self.selected_only = False
- self.visible_collections = True
- self.resource_collection = True
+ self.visible_only = True
+ self.collection = True
self.skip_existing = True
self.show_progress = True
objs = context.selected_objects
else:
objs = context.scene.objects
- if self.visible_collections:
+ if self.visible_only:
collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
- objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
+ objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent and o.data.vertices]
objs = [o for o in objs if (not o.compound or o.parent not in objs)]
objs.sort(key=lambda x:x.name)
path, base = os.path.split(out_fn)
base, ext = os.path.splitext(base)
- from .export_object import ObjectExporter
- object_export = ObjectExporter()
-
object_prototypes = {}
unique_objects = []
export_names = {}
from .util import Progress
progress = Progress(self.show_progress and context)
+ from .export import DataExporter
+ data_exporter = DataExporter()
+
resources = {}
- self.export_scene_resources(context, unique_objects, resources, progress)
+ data_exporter.export_resources(context, unique_objects, resources, None, progress)
for n, r in resources.items():
if r.name in export_names:
r.name = export_names[r.name]
- scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
+ scene_res = self.export_scene(context, objs, resources, object_prototypes, progress)
refs = scene_res.collect_references()
- if self.resource_collection:
- filter = None
+ if self.collection:
+ existing = None
if self.skip_existing:
- filter = lambda r: not os.path.exists(os.path.join(path, r.name))
- scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude_self=True, filter=filter)
+ existing = lambda r: not os.path.exists(os.path.join(path, r.name))
+ scene_res.write_collection(out_fn, filter=existing)
else:
- res_dir = os.path.join(path, base+"_resources")
- if not os.path.exists(res_dir):
- os.makedirs(res_dir)
+ scene_res.write_to_file(out_fn)
for r in refs:
- r.write_to_file(os.path.join(res_dir, r.name))
-
- scene_res.write_to_file(out_fn)
-
- def export_scene_resources(self, context, objs, resources, progress):
- from .export_object import ObjectExporter
- object_export = ObjectExporter()
- object_export.single_file = False
-
- material_atlases = {}
-
- for i, o in enumerate(objs):
- progress.push_task_slice(o.name, i, len(objs))
- object_export.export_object_resources(context, o, resources, progress, material_atlases=material_atlases)
- obj_name = o.name+".object"
- resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
- progress.pop_task()
+ r.write_to_file(os.path.join(path, r.name))
- def export_scene(self, context, objs, progress, *, prototypes, resources):
+ def export_scene(self, context, objs, resources, prototypes, progress):
from .datafile import Resource, Statement, Token
- scene_res = Resource("scene.scene", "scene")
+ scene_res = Resource(context.scene.name+".scene", "scene")
scene_res.statements.append(Statement("type", Token(context.scene.scene_type.lower())))