-import itertools
-import os
-import bpy
-import mathutils
-
class MeshExporter:
- def export_mesh(self, context, mesh_or_obj, progress):
+ def export_mesh(self, ctx, mesh_or_obj):
from .mesh import Mesh, create_mesh_from_object
if type(mesh_or_obj)==Mesh:
mesh = mesh_or_obj
else:
- progress.push_task("", 0.0, 0.9)
- mesh = create_mesh_from_object(context, mesh_or_obj, progress)
- progress.pop_task()
+ task = ctx.task("Preparing mesh", 0.9)
+ mesh = create_mesh_from_object(task, mesh_or_obj)
from .datafile import Resource, Statement, Token
resource = Resource(mesh.name+".mesh", "mesh")
statements = resource.statements
+ task = ctx.task("Creating statements", 1.0)
+
+ statements.append(Statement("winding", Token('COUNTERCLOCKWISE')))
+
st = Statement("vertices", Token("VERTEX3_FLOAT"))
stride = 12
if mesh.vertices[0].color:
statements.append(st)
- if mesh.use_strips:
- for s in mesh.vertex_sequence:
- st = Statement("batch", Token("TRIANGLE_STRIP"))
- for i in range(0, len(s), 32):
- st.sub.append(Statement("indices", *(v.index for v in s[i:i+32])))
- statements.append(st)
- else:
- st = Statement("batch", Token('TRIANGLES'))
- for f in mesh.faces:
- st.sub.append(Statement("indices", *(v.index for v in f.vertices)))
+ for b in mesh.batches:
+ st = Statement("batch", Token(b.primitive_type))
+ if b.primitive_type=="PATCHES":
+ st.sub.append(Statement("patch_size", b.patch_size))
+ for i in range(0, len(b.vertices), 32):
+ st.sub.append(Statement("indices", *(v.index for v in b.vertices[i:i+32])))
statements.append(st)
- if mesh.lines:
- st = Statement("batch", Token('LINES'))
- for l in mesh.lines:
- st.sub.append(Statement("indices", *(v.index for v in l.vertices)))
- statements.append(st)
-
- if mesh.winding_test:
- statements.append(Statement("winding", Token('COUNTERCLOCKWISE')))
-
- progress.set_progress(1.0)
+ task.set_progress(1.0)
return resource