mat_res = resources[material.name+".mat"]
- st = Statement("pass", "")
+ st = Statement("method", "")
if mat_res:
st.sub.append(tech_res.create_embed_statement("material", mat_res))
tech_res.statements.append(st)
if material.shadow_method!='NONE':
- st = Statement("pass", "shadow")
+ st = Statement("method", "shadow")
if material.render_mode=='CUSTOM':
shader = material.shadow_shader or material.shader
if shader.endswith(".glsl"):