import os
def create_technique_resource(material, resources):
+ # This operates on a Blender material, not a custom object
from .datafile import Resource, Statement
tech_res = Resource(material.name+".tech", "technique")
for u in material.uniforms:
ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
st.sub.append(ss)
+ elif material.receive_shadows:
+ st.sub.append(Statement("receive_shadows", True))
tech_res.statements.append(st)
+ if material.shadow_method!='NONE':
+ st = Statement("pass", "shadow")
+ st.sub.append(Statement("shader", "_occluder.glsl.shader"))
+ tech_res.statements.append(st)
+
return tech_res
class MaterialExporter: