]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Implement image-based lighting in PbrMaterial
[libs/gl.git] / blender / io_mspgl / export_material.py
index bf7e2b3f5b8d4824dc3a132b75ff93a93b0cdce8..d62276f76221bbcf3d89ea3e78aadc6040fd8599 100644 (file)
@@ -1,6 +1,7 @@
 import os
 
 def create_technique_resource(material, resources):
+       # This operates on a Blender material, not a custom object
        from .datafile import Resource, Statement
        tech_res = Resource(material.name+".tech", "technique")
 
@@ -21,9 +22,19 @@ def create_technique_resource(material, resources):
                        for u in material.uniforms:
                                ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
                        st.sub.append(ss)
+       else:
+               if material.receive_shadows:
+                       st.sub.append(Statement("receive_shadows", True))
+               if material.image_based_lighting:
+                       st.sub.append(Statement("image_based_lighting", True))
 
        tech_res.statements.append(st)
 
+       if material.shadow_method!='NONE':
+               st = Statement("pass", "shadow")
+               st.sub.append(Statement("shader", "_occluder.glsl.shader"))
+               tech_res.statements.append(st)
+
        return tech_res
 
 class MaterialExporter: