]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Redesign the way shader programs are loaded
[libs/gl.git] / blender / io_mspgl / export_material.py
index 0a75c47a761e929bbd5bf1c4485406357b99eb61..41ed287bd3ab1c154ad146c2d760053ff9340455 100644 (file)
@@ -7,10 +7,14 @@ def create_technique_resource(material, resources):
        mat_res = resources[material.name+".mat"]
 
        st = Statement("pass", "")
-       st.sub.append(tech_res.create_embed_statement("material", mat_res))
+       if mat_res:
+               st.sub.append(tech_res.create_embed_statement("material", mat_res))
 
        if material.render_mode=='CUSTOM':
-               st.sub.append(Statement("shader", material.shader))
+               shader = material.shader
+               if shader.endswith(".glsl"):
+                       shader += ".shader"
+               st.sub.append(Statement("shader", shader))
 
        tech_res.statements.append(st)
 
@@ -28,21 +32,30 @@ class MaterialExporter:
                return texture_export
 
        def export_technique_resources(self, material, resources):
+               from .export_texture import SamplerExporter
                texture_export = self.create_texture_exporter()
+               sampler_export = SamplerExporter()
 
                from .material import Material
                material = Material(material)
 
                if self.use_textures:
-                       for p in material.properties:
+                       for p in material.properties.values():
                                if p.texture:
                                        tex_name = p.texture.image.name+".tex2d"
                                        if tex_name not in resources:
                                                resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
 
+                                       samp_name = sampler_export.get_sampler_name(p.texture)
+                                       if samp_name not in resources:
+                                               resources[samp_name] = sampler_export.export_sampler(p.texture)
+
                mat_name = material.name+".mat"
                if mat_name not in resources:
-                       resources[mat_name] = self.export_material(material, resources=resources)
+                       if material.type:
+                               resources[mat_name] = self.export_material(material, resources=resources)
+                       else:
+                               resources[mat_name] = None
 
        def export_technique(self, material, *, resources):
                return create_technique_resource(material, resources)
@@ -51,25 +64,36 @@ class MaterialExporter:
                from .datafile import Resource, Statement
                mat_res = Resource(material.name+".mat", "material")
 
-               st = Statement("pbr")
-               st.sub.append(self.create_property_statement(mat_res, material.base_color, "base_color", resources))
-               st.sub.append(self.create_property_statement(mat_res, material.metalness, "metalness", resources))
-               st.sub.append(self.create_property_statement(mat_res, material.roughness, "roughness", resources))
-               st.sub.append(self.create_property_statement(mat_res, material.normal, "normal", resources, tex_only=True))
-               st.sub.append(self.create_property_statement(mat_res, material.emission, "emission", resources))
+               if material.type!="pbr":
+                       raise Exception("Can't export unknown material type "+material.type)
+
+               st = Statement(material.type)
+               for kw, p in material.properties.items():
+                       ss = self.create_property_statement(mat_res, p, kw, resources)
+                       if ss:
+                               st.sub.append(ss)
+               if self.use_textures:
+                       first_tex = (p.texture for p in material.properties.values() if p.texture).__next__()
+                       if first_tex and not first_tex.default_filter:
+                               from .export_texture import SamplerExporter
+                               sampler_export = SamplerExporter()
+                               st.sub.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(first_tex)]))
                mat_res.statements.append(st)
 
                return mat_res
 
-       def create_property_statement(self, mat_res, prop, keyword, resources, *, tex_only=False):
+       def create_property_statement(self, mat_res, prop, keyword, resources):
                from .datafile import Statement
                if self.use_textures and prop.texture:
                        tex_res = resources[prop.texture.image.name+".tex2d"]
-                       fn = os.path.basename(prop.texture.image.filepath)
+                       from .util import basename
+                       fn = basename(prop.texture.image.filepath)
                        if prop.texture.default_filter and fn:
                                return Statement(keyword+"_map", fn)
                        else:
                                return mat_res.create_reference_statement(keyword+"_map", tex_res)
+               elif prop.value is None:
+                       return
                elif type(prop.value)==tuple:
                        return Statement(keyword, *prop.value)
                else:
@@ -83,21 +107,30 @@ class MaterialMapExporter:
        def export_technique_resources(self, material_map, resources):
                from .datafile import Resource, Statement, Token
                base_color_name = material_map.name+"_base_color.tex2d"
-               if base_color_name not in resources:
+               base_color_res = resources.get(base_color_name)
+               if not base_color_res:
                        base_color_res = Resource(base_color_name, "texture2d")
 
-                       base_color_res.statements.append(Statement("min_filter", Token('NEAREST')))
-                       base_color_res.statements.append(Statement("mag_filter", Token('NEAREST')))
                        base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_map.size))
                        base_color_res.statements.append(Statement("raw_data", material_map.base_color_data))
 
                        resources[base_color_name] = base_color_res
 
+               sampler_name = "nearest.samp"
+               sampler_res = resources.get(sampler_name)
+               if not sampler_res:
+                       sampler_res = Resource(sampler_name, "sampler")
+
+                       sampler_res.statements.append(Statement("filter", Token('NEAREST')))
+
+                       resources[sampler_name] = sampler_res
+
                mat_name = material_map.name+".mat"
                if mat_name not in resources:
                        mat_res = Resource(mat_name, "material")
                        st = Statement("pbr")
                        st.sub.append(mat_res.create_reference_statement("base_color_map", base_color_res))
+                       st.sub.append(mat_res.create_reference_statement("sampler", sampler_res))
                        mat_res.statements.append(st)
 
                        resources[mat_name] = mat_res