]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Enforce unbinding as well as binding buffers
[libs/gl.git] / blender / io_mspgl / __init__.py
index f43d3c01ea63f7cae545d65025f58e8256fc8a7f..e854134185f8cb938bff6406f0c60cbfc3e4f9ea 100644 (file)
@@ -58,22 +58,30 @@ class ExportMspGLMeshBase(ExportMspGLBase):
                col.prop(self, "compound")
                col.prop(self, "smoothing")
                col.prop(self, "export_groups")
+
                self.layout.separator()
+
                col = self.layout.column()
                col.label("Triangle strips")
                col.prop(self, "use_strips")
                col.prop(self, "use_degen_tris")
                col.prop(self, "max_strip_len")
+
+               self.layout.separator()
+
+               col = self.layout.column()
+               col.label("Texturing")
+               col.prop(self, "export_uv")
+               col.prop(self, "tbn_vecs")
+               col.prop(self, "tbn_uvtex")
+               self.texturing_col = col
+
                self.layout.separator()
+
                col = self.layout.column()
                col.label("Vertex cache")
                col.prop(self, "optimize_cache")
                col.prop(self, "cache_size")
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("TBN vectors")
-               col.prop(self, "tbn_vecs")
-               col.prop(self, "tbn_uvtex")
 
 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
        bl_idname = "export_mesh.mspgl_mesh"
@@ -92,6 +100,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
                        ("REF", "Referenced", "Reference external data"),
                        ("INLINE", "Inline", "Embed textures in the object")))
        material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
+       srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
 
        def prepare_exporter(self, exporter):
                super().prepare_exporter(exporter)
@@ -99,11 +108,10 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        def draw(self, context):
                super().draw(context)
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("Texturing")
+               col = self.texturing_col
                col.prop(self, "textures")
                col.prop(self, "material_tex")
+               col.prop(self, "srgb_colors")
 
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export.mspgl_armature"