]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Auto smooth angle is stored in radians, not degrees
[libs/gl.git] / blender / io_mspgl / __init__.py
index 2ac3bd19f48d6f58731dbccb958218d267a66eca..cf15002b096545b2e04b8783ff790407cc075f1e 100644 (file)
@@ -7,14 +7,28 @@ bl_info = {
 
 if "bpy" in locals():
        import imp
-       for sub in "export_mesh", "mesh", "outfile", "util":
+       for sub in "armature", "export_armature", "export_mesh", "mesh", "outfile", "util":
                if sub in locals():
                        imp.reload(locals()[sub])
 
 import bpy
 from bpy_extras.io_utils import ExportHelper
 
-class ExportMspGLMeshBase(ExportHelper):
+class ExportMspGLBase(ExportHelper):
+       def execute(self, context):
+               exporter = self.create_exporter()
+               self.prepare_exporter(exporter)
+               exporter.export(context, self.filepath)
+               return {"FINISHED"}
+
+       def create_exporter(self):
+               raise Exception("create_exporter must be overridden")
+
+       def prepare_exporter(self, exporter):
+               for k, v in self.as_keywords().items():
+                       setattr(exporter, k, v)
+
+class ExportMspGLMeshBase(ExportMspGLBase):
        use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
        use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
        max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
@@ -32,39 +46,42 @@ class ExportMspGLMeshBase(ExportHelper):
                items=(("NONE", "None", "No smoothing"),
                        ("BLENDER", "Blender", "Use Blender's vertex normals"),
                        ("MSPGL", "MspGL", "Compute vertex normals internally")))
+       export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
 
-       def execute(self, context):
+       def create_exporter(self):
                from .export_mesh import MeshExporter
-               exporter = MeshExporter()
-               self.prepare_exporter(exporter)
-               exporter.export(context, self.filepath)
-               return {"FINISHED"}
-
-       def prepare_exporter(self, exporter):
-               for k, v in self.as_keywords().items():
-                       setattr(exporter, k, v)
+               return MeshExporter()
 
        def draw(self, context):
                col = self.layout.column()
                col.prop(self, "export_lines")
                col.prop(self, "compound")
                col.prop(self, "smoothing")
+               col.prop(self, "export_groups")
+
                self.layout.separator()
+
                col = self.layout.column()
                col.label("Triangle strips")
                col.prop(self, "use_strips")
                col.prop(self, "use_degen_tris")
                col.prop(self, "max_strip_len")
+
+               self.layout.separator()
+
+               col = self.layout.column()
+               col.label("Texturing")
+               col.prop(self, "export_uv")
+               col.prop(self, "tbn_vecs")
+               col.prop(self, "tbn_uvtex")
+               self.texturing_col = col
+
                self.layout.separator()
+
                col = self.layout.column()
                col.label("Vertex cache")
                col.prop(self, "optimize_cache")
                col.prop(self, "cache_size")
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("TBN vectors")
-               col.prop(self, "tbn_vecs")
-               col.prop(self, "tbn_uvtex")
 
 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
        bl_idname = "export_mesh.mspgl_mesh"
@@ -90,15 +107,24 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        def draw(self, context):
                super().draw(context)
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("Texturing")
+               col = self.texturing_col
                col.prop(self, "textures")
                col.prop(self, "material_tex")
 
+class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_armature"
+       bl_label = "Export Msp GL armature"
+
+       filename_ext = ".armature"
+
+       def create_exporter(self):
+               from .export_armature import ArmatureExporter
+               return ArmatureExporter()
+
 def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
+       self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
 
 def register():
        bpy.utils.register_module(__name__)