setattr(exporter, k, v)
class ExportMspGLMeshBase(ExportMspGLBase):
+ export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False)
use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
self.general_col = self.layout.column()
col = self.layout.column()
+ if len(context.selected_objects)>1:
+ col.label(text="Object selection")
+ col.prop(self, "export_all")
col.label(text="Triangle strips")
col.prop(self, "use_strips")
col.prop(self, "use_degen_tris")
class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_mesh"
bl_label = "Export Msp GL mesh"
+ bl_description = "Export one or more meshes in Msp GL format"
filename_ext = ".mesh"
class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_object"
bl_label = "Export Msp GL object"
+ bl_description = "Export one or more objects in Msp GL format"
filename_ext = ".object"
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"
bl_label = "Export Msp GL armature"
+ bl_description = "Export an armature in Msp GL format"
filename_ext = ".arma"
class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_animation"
bl_label = "Export Msp GL animation"
+ bl_description = "Export one or more animations in Msp GL format"
filename_ext = ".anim"
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
+ bl_description = "Export the active scene in Msp GL format"
filename_ext = ".scene"
class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_camera"
bl_label = "Export Msp GL camera"
+ bl_description = "Export a camera in Msp GL format"
filename_ext = ".camera"
from .export_camera import CameraExporter
return CameraExporter()
+class AddUniform(bpy.types.Operator):
+ bl_idname = "material.add_uniform"
+ bl_label = "Add Uniform"
+ bl_description = "Add a new uniform value to the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.add()
+ mat.active_uniform_index = len(mat.uniforms)-1
+
+ return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+ bl_idname = "material.remove_uniform"
+ bl_label = "Remove Uniform"
+ bl_description = "Remove the selected uniform from the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.remove(mat.active_uniform_index)
+ mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+ return {"FINISHED"}
+
def menu_func_export(self, context):
self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
-classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
+classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform]
def register():
for c in classes: