if "bpy" in locals():
import imp
- for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
+ for sub in "animation", "armature", "datafile", "export", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
if sub in locals():
imp.reload(locals()[sub])
+import os
import bpy
from bpy_extras.io_utils import ExportHelper
for k, v in self.as_keywords().items():
setattr(exporter, k, v)
-class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
+class ExportMspGLData(bpy.types.Operator):
+ bl_idname = "export.mspgl_data"
+ bl_label = "Export Msp GL data"
+ bl_description = "Export object data in Msp GL format"
- def draw(self, context):
- self.general_col = self.layout.column()
-
- col = self.layout.column()
- col.label(text="Triangle strips")
- col.prop(self, "use_strips")
- col.prop(self, "use_degen_tris")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_mesh"
- bl_label = "Export Msp GL mesh"
-
- filename_ext = ".mesh"
-
- def create_exporter(self):
- from .export_mesh import MeshExporter
- return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_object"
- bl_label = "Export Msp GL object"
-
- filename_ext = ".object"
-
- collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
+ filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
- export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
- use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
+ @classmethod
+ def poll(cls, context):
+ return len(context.selected_objects)>0
- def check(self, context):
- ext_changed = self.set_extension(".mdc" if self.collection else ".object")
- super_result = super().check(context)
- return ext_changed or super_result
+ def invoke(self, context, event):
+ blend_filepath = context.blend_data.filepath
+ if blend_filepath:
+ self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
+ else:
+ self.filepath = "data.mdc"
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
- def create_exporter(self):
- from .export_object import ObjectExporter
- return ObjectExporter()
+ def execute(self, context):
+ from .export import DataExporter
+ exporter = DataExporter()
+ exporter.collection = self.collection
+ exporter.shared_resources = self.shared_resources
+ exporter.export_to_file(context, self.filepath)
+ return {'FINISHED'}
def draw(self, context):
- super().draw(context)
-
- self.general_col.prop(self, "export_lods")
- self.general_col.prop(self, "use_textures")
-
col = self.layout.column()
col.label(text="Files")
col.prop(self, "collection")
col.prop(self, "shared_resources")
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_armature"
- bl_label = "Export Msp GL armature"
-
- filename_ext = ".arma"
-
- def create_exporter(self):
- from .export_armature import ArmatureExporter
- return ArmatureExporter()
-
class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_animation"
bl_label = "Export Msp GL animation"
+ bl_description = "Export one or more animations in Msp GL format"
filename_ext = ".anim"
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
+ bl_description = "Export the active scene in Msp GL format"
filename_ext = ".scene"
- selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
- visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
- resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+ selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
+ visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+ def invoke(self, context, event):
+ self.filepath = context.scene.name+".scene"
+ return super().invoke(context, event)
+
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
+ super_result = super().check(context)
+ return ext_changed or super_result
+
def create_exporter(self):
from .export_scene import SceneExporter
return SceneExporter()
def draw(self, context):
col = self.layout.column()
col.prop(self, "selected_only")
- col.prop(self, "visible_collections")
- col.prop(self, "resource_collection")
- if self.resource_collection:
+ col.prop(self, "visible_only")
+ col.prop(self, "collection")
+ if self.collection:
col.prop(self, "skip_existing")
-class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_camera"
- bl_label = "Export Msp GL camera"
+class AddUniform(bpy.types.Operator):
+ bl_idname = "material.add_uniform"
+ bl_label = "Add Uniform"
+ bl_description = "Add a new uniform value to the material"
- filename_ext = ".camera"
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.add()
+ mat.active_uniform_index = len(mat.uniforms)-1
- def create_exporter(self):
- from .export_camera import CameraExporter
- return CameraExporter()
+ return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+ bl_idname = "material.remove_uniform"
+ bl_label = "Remove Uniform"
+ bl_description = "Remove the selected uniform from the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.remove(mat.active_uniform_index)
+ mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+ return {"FINISHED"}
def menu_func_export(self, context):
- self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
- self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
- self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+ self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
- self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
-classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
+classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, AddUniform, RemoveUniform]
def register():
for c in classes: