+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+layout(location=1) in vec4 color;
+void main()
+{
+ out vec2 texcoord = position.xy*0.5+0.5;
+ gl_Position = position;
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = position;
+}
+*/