layout(location=0) in vec4 position;
layout(location=1) in vec2 texcoord;
layout(location=2) in vec4 instance_transform[3];
layout(location=0) in vec4 position;
layout(location=1) in vec2 texcoord;
layout(location=2) in vec4 instance_transform[3];
/* Expected output: geometry
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
/* Expected output: geometry
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;