layout(location=0) out vec2 _gs_out_texcoord;
void main()
{
gl_Position = gl_in[0].gl_Position;
_gs_out_texcoord = texcoord[0];
layout(location=0) out vec2 _gs_out_texcoord;
void main()
{
gl_Position = gl_in[0].gl_Position;
_gs_out_texcoord = texcoord[0];