+#pragma MSP stage(vertex)
+void main()
+{
+ float a[3];
+ a[0] = 0.0;
+ a[1] = 1.0;
+ a[2] = 2.0;
+ float s = 0.0;
+ for(int i=0; i<3; ++i)
+ s += a[i];
+ gl_Position = vec4(s);
+}
+
+/* Expected output: vertex
+void main()
+{
+ float a[3];
+ a[0] = 0.0;
+ a[1] = 1.0;
+ a[2] = 2.0;
+ float s = 0.0;
+ for(int i = 0; i<3; ++i)
+ s += a[i];
+ gl_Position = vec4(s);
+}
+*/