Sorts renderables by their distance from the camera before rendering. Requires
renderables to have a matrix.
*/
Sorts renderables by their distance from the camera before rendering. Requires
renderables to have a matrix.
*/
/// Sets the sort order. Default is back to front.
void set_order(SortOrder);
/// Sets the reference point for sorting. Default is furthest from camera.
void set_reference(DepthReference);
/// Sets the sort order. Default is back to front.
void set_order(SortOrder);
/// Sets the reference point for sorting. Default is furthest from camera.
void set_reference(DepthReference);