- std::vector<DepthRenderable> sorted_renderables;
- sorted_renderables.reserve(renderables.size());
-
- float radius_factor = 1.0f-reference;
- float sign = order*2.0f-1.0f;
+ const Vector3 &camera_pos = camera->get_position();
+ const Vector3 &look_dir = camera->get_look_direction();
+ float radius_factor = reference-1.0f;
+ float sign = 1.0f-order*2.0f;