- content->render();
- context.swap_buffers();
-}
-
-void View::window_resized(unsigned w, unsigned h)
-{
- target.viewport(0, 0, w, h);
- float aspect = static_cast<float>(w)/h;
- for(list<Camera *>::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i)
- (*i)->set_aspect(aspect);
+ {
+ Renderer renderer(camera);
+ content->setup_frame(renderer);
+ content->render(renderer);
+ content->finish_frame();
+ }