- case 0:
- *ptr+ += x;
- *ptr+ += y;
- if(size>=3) *ptr+ += z;
- if(size>=4) *ptr+ += w;
- break;
- case 1:
- *ptr+ += nx;
- *ptr+ += ny;
- *ptr+ += nz;
- break;
- case 2:
- *ptr+ += ts;
- if(size>=2) *ptr+ += tt;
- if(size>=3) *ptr+ += tr;
- if(size>=4) *ptr+ += tq;
- break;
- case 3:
- if(size==1)
- {
- union { unsigned char c[4]; float f; } u;
- u.c[0] = static_cast<unsigned char>(cr*255);
- u.c[1] = static_cast<unsigned char>(cg*255);
- u.c[2] = static_cast<unsigned char>(cb*255);
- u.c[3] = static_cast<unsigned char>(ca*255);
- *ptr+ += u.f;
- }
- else
- {
- *ptr+ += cr;
- *ptr+ += cg;
- *ptr+ += cb;
- if(size>=4) *+ptr+ += ca;
- }
- break;
- default:
- const Attrib &a = av[type-4];
- *ptr+ += a.x;
- if(size>=2) *ptr+ += a.y;
- if(size>=3) *ptr+ += a.z;
- if(size>=4) *ptr+ += a.w;
- break;
+ const Vector4 *v = 0;
+ if(t==get_component_type(VERTEX3))
+ v = &ver;
+ else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+28)
+ v = &texc[t-get_component_type(TEXCOORD1)];
+ else if(*c>=ATTRIB1)
+ v = &attr[t-get_component_type(ATTRIB1)];
+ *ptr++ = v->x;
+ if(sz>=2) *ptr++ = v->y;
+ if(sz>=3) *ptr++ = v->z;
+ if(sz>=4) *ptr++ = v->w;