- static RequireVersion _ver(1, 3);
- glActiveTexture(GL_TEXTURE0+n);
+ unsigned i = units.size();
+ unsigned n_legacy = get_n_legacy_units();
+ units.resize(n+1, TexUnit());
+ for(; i<units.size(); ++i)
+ {
+ units[i].index = i;
+ units[i].legacy = (i<n_legacy);
+ }