storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, l);
}
else if(w!=width || h!=height || d!=depth)
storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, l);
}
else if(w!=width || h!=height || d!=depth)
void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
{
void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
{
obj.storage(fmt, w, h, d);
}
obj.storage(fmt, w, h, d);
}