+public:
+ class Loader: public Texture::Loader
+ {
+ public:
+ Loader(Texture2D &);
+ private:
+ void image_data(const std::string &);
+ void raw_data(const std::string &);
+ void storage(PixelFormat, unsigned, unsigned);
+ void storage_b(PixelFormat, unsigned, unsigned, unsigned);
+ };
+