+
+Texture2D::Loader::Loader(Texture2D &t):
+ Texture::Loader(t)
+{
+ add("image_data", &Loader::image_data);
+}
+
+void Texture2D::Loader::image_data(const string &data)
+{
+ Image img;
+ img.load_lump(data.data(), data.size());
+
+ static_cast<Texture2D &>(tex).image(img);
+}
+