-void Texture2D::image(int level, PixelFormat fmt, GLenum type, const void *data)
+void Texture2D::image(int level, PixelFormat fmt, DataType type, const void *data)
glTexImage2D(target, level, ifmt, width, height, border, fmt, type, data);
}
glTexImage2D(target, level, ifmt, width, height, border, fmt, type, data);
}
-void Texture2D::sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data)
+void Texture2D::sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, DataType type, const void *data)
- image(0, fmt, GL_UNSIGNED_BYTE, img.get_data());
+ image(0, fmt, UNSIGNED_BYTE, img.get_data());
- Texture2D &t2d=static_cast<Texture2D &>(tex);;
- t2d.image(0, t2d.ifmt, GL_UNSIGNED_BYTE, data.data());
+ Texture2D &t2d=static_cast<Texture2D &>(obj);
+ t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
}
void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b)
{
}
void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b)
{
- static_cast<Texture2D &>(tex).storage(fmt, w, h, b);
+ static_cast<Texture2D &>(obj).storage(fmt, w, h, b);