+ Graphics::Image img;
+ img.load_memory(data.data(), data.size());
+
+ static_cast<Texture2D &>(obj).image(img);
+}
+
+void Texture2D::Loader::raw_data(const string &data)
+{
+ Texture2D &t2d = static_cast<Texture2D &>(obj);
+ t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
+}