- BindRestore _bind(this);
- glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
+ comp = get_upload_components(comp);
+ if(ARB_direct_state_access)
+ glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data);
+ else
+ glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);