+ DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
+{
+ init();
+}
+
+Texture2D::Loader::Loader(Texture2D &t, Collection &c):
+ DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
+{
+ init();
+}
+
+void Texture2D::Loader::init()
+{
+ add("raw_data", &Loader::raw_data);
+ add("storage", &Loader::storage);
+}
+
+void Texture2D::Loader::raw_data(const string &data)
+{
+ obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
+
+void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
+{
+ if(srgb)
+ fmt = get_srgb_pixelformat(fmt);
+ obj.storage(fmt, w, h);
+}
+
+
+Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
+ texture(t),
+ io(i),
+ srgb_conversion(false),
+ pixel_buffer(PIXEL_UNPACK_BUFFER),
+ mapped_address(0),
+ phase(0)
+{ }
+
+void Texture2D::AsyncLoader::set_srgb_conversion(bool c)