Texture2D::Texture2D(ResourceManager *m):
Texture(GL_TEXTURE_2D, m),
Texture2D::Texture2D(ResourceManager *m):
Texture(GL_TEXTURE_2D, m),
for(; (w || h); w>>=1, h>>=1, ++level) ;
allocated |= (1<<level)-1;
}
for(; (w || h); w>>=1, h>>=1, ++level) ;
allocated |= (1<<level)-1;
}