- glGenTextures(1, &texture.id);
- texture.image(image, srgb_conversion, true);
+ {
+ if(ARB_direct_state_access)
+ glCreateTextures(texture.target, 1, &texture.id);
+ else
+ glGenTextures(1, &texture.id);
+ }
+ texture.image(image, 0, srgb_conversion, true);